<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Rubbish Rumble Devlog - itch.io</title><link>https://awildpipe.itch.io/rubbish-rumble</link><description>Play with up to 4 friends as racoons fighting over a junkyard!</description><item><guid>https://awildpipe.itch.io/rubbish-rumble/devlog/1139441/week-6-blog-final-week</guid><title>Week 6 Blog (Final Week)</title><link>https://awildpipe.itch.io/rubbish-rumble/devlog/1139441/week-6-blog-final-week</link><pubDate>Wed, 10 Dec 2025 15:16:11 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Sarah Imported textures into unreal Set up materials Re-uploaded and fixed scale and pivot of static meshes Assigned textures in the main scene Bug fixes Charlie: Fixed multiple bugs with collision an...</p>]]></description></item><item><guid>https://awildpipe.itch.io/rubbish-rumble/devlog/1130844/week-5-blog</guid><title>Week 5 Blog</title><link>https://awildpipe.itch.io/rubbish-rumble/devlog/1130844/week-5-blog</link><pubDate>Wed, 10 Dec 2025 15:12:48 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Sarah: Shrunk map size and populated the level with assets. Jacob: - Imported new model - Built up animation blueprint for the new model - Added/updated the: dash, dig, jump, throw, and run animations...</p>]]></description></item><item><guid>https://awildpipe.itch.io/rubbish-rumble/devlog/1130694/week-4-blog</guid><title>Week 4 Blog</title><link>https://awildpipe.itch.io/rubbish-rumble/devlog/1130694/week-4-blog</link><pubDate>Mon, 01 Dec 2025 15:20:46 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Week 4 Blog Sarah Updated line art post process shader to keep consistent line width as the screen size changes. Jacob: - Added support for PS4 controllers - Bug fixing for throwing mechanic so it wou...</p>]]></description></item><item><guid>https://awildpipe.itch.io/rubbish-rumble/devlog/1123373/week-3-blog</guid><title>Week 3 Blog</title><link>https://awildpipe.itch.io/rubbish-rumble/devlog/1123373/week-3-blog</link><pubDate>Mon, 24 Nov 2025 15:13:14 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Week 3 Blog: Jacob: This week I brought in the character model into the game and linked it with default animations. I also expanded the pick up and throw system to allow for 2 items to be held. I also...</p>]]></description></item><item><guid>https://awildpipe.itch.io/rubbish-rumble/devlog/1123371/week-2-blog</guid><title>Week 2 Blog</title><link>https://awildpipe.itch.io/rubbish-rumble/devlog/1123371/week-2-blog</link><pubDate>Mon, 24 Nov 2025 15:11:08 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Week 2 Blog: Jacob: This week I created our first projectile in the form of the toaster which actually functions. I also created the toaster particle effects for the projectile when it lands. I also d...</p>]]></description></item><item><guid>https://awildpipe.itch.io/rubbish-rumble/devlog/1123368/week-1-blog</guid><title>Week 1 Blog</title><link>https://awildpipe.itch.io/rubbish-rumble/devlog/1123368/week-1-blog</link><pubDate>Mon, 24 Nov 2025 15:07:22 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Week 1 Blog: Chloe: Racoon Character sculpt started + concept art for intractable objects Irene: Sarah: Shader set up I found my old shader code for simple cell shading and lineart and ported them ove...</p>]]></description></item></channel></rss>