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Rubbish Rumble
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Devlog
Week 6 Blog (Final Week)
December 10, 2025
by
maybeMercury
Sarah Imported textures into unreal Set up materials Re-uploaded and fixed scale and pivot of static meshes Assigned textures in the main scene Bug fixes Charlie: Fixed multiple bugs with collision an...
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Week 5 Blog
December 10, 2025
by
maybeMercury
Sarah: Shrunk map size and populated the level with assets. Jacob: - Imported new model - Built up animation blueprint for the new model - Added/updated the: dash, dig, jump, throw, and run animations...
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Week 4 Blog
December 01, 2025
by
maybeMercury
Week 4 Blog Sarah Updated line art post process shader to keep consistent line width as the screen size changes. Jacob: - Added support for PS4 controllers - Bug fixing for throwing mechanic so it wou...
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Week 3 Blog
November 24, 2025
by
maybeMercury
Week 3 Blog: Jacob: This week I brought in the character model into the game and linked it with default animations. I also expanded the pick up and throw system to allow for 2 items to be held. I also...
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Week 2 Blog
November 24, 2025
by
maybeMercury
Week 2 Blog: Jacob: This week I created our first projectile in the form of the toaster which actually functions. I also created the toaster particle effects for the projectile when it lands. I also d...
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Week 1 Blog
November 24, 2025
by
maybeMercury
Week 1 Blog: Chloe: Racoon Character sculpt started + concept art for intractable objects Irene: Sarah: Shader set up I found my old shader code for simple cell shading and lineart and ported them ove...
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